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The Frontier #20


Author Message
GM Mad
Game Master

Joined: 01 Jan 1989
Posts: 61
Location: Erie, PA

Posted: December 31, 1989      Post subject: The Frontier #20

The Frontier #20

While invading the Hextor Temple in Whispering Hollow, the Seekers have encountered monstrous guardians and the priests themselves. Thieves in the party take cover in the shadows as the fight begins.

As Validar and Arathron rush down the steps, Cereld casts his Silence spell, centering the effects on the altar itself. The priest's further orders are cut off in mid-sentence.

Finrod, using the extra strength bestowed by Cereld, moves in beside Steph and attacks a creature. He misses with his sword, but manages to scratch the beast with his dagger. It roars its disapproval and claws back, however hits nothing but air. Steph slips in and strikes twice, but both swings fail to miss their mark.

Finrod tries again, but the beast manages to stay out of harm's way. However, it moves closer to Steph to avoid Fin's blade and she hits it solidly. It turns and attempts to bite her, but she ducks under the creature.

Meanwhile, Validar rushes toward the altar and slices a cleric in half with his first swing, missing on his second. Arathron is right behind him but the clerics are quicker. One hits him with his scimitar. After a quick exchange of blows, Arathron is hit two more times and falls.

Validar and the clerics exchange a few blows and then the head cleric hits the warrior with his own scimitar. From the balcony above, Arafel fires four arrows into their midst, hitting one twice and killing him.

Up in the corridor, the other creature viciously attacks Flint, grabbing him by the neck. Dalliance and Dar Thaltus attempt to aid their dwarven ally, but are unsuccessful as is Flint's return strike. His next attack wounds the creature but it continues to hold him, blood spurting from his growing wound. The others again fail to help the dwarf.

Just then, from areas near the bottom of each pair of stairs, doors fly open and a number of goblins come rushing out and toward the combatants in the main corridor.


GM Mad
Game Master

Joined: 01 Jan 1989
Posts: 62
Location: Erie, PA

Posted: December 31, 1989      Post subject: GM Notes
GM Notes:

Now what? Continue to attack or run away?

Party Status:

Arathron: -3 of 7
Dar Thaltus: 9 of 10
Flint: 9 of 20
Validar: 24 of 32

Here's a map for the combat. The lighter the color, the higher the elevation as the area is multi-tiered. This should give you an idea of the battle area. Dantar isn't sure if the Goblins have spotted him or not.

Map Key:

Af = Arafel
Ad = Araduin
At = Arathron
C = Cereld
Dal = Dalliance
Dan = Dantar
Dar = Dar Thalthus
DB = Darkenbeasts
Dw = Dwaladin
Fd = Finrod
Fs = Finius
Ft = Flint
H = Hextorites
R = Raeden
S = Stephanie
V = Validar

Now what?


Arathron
Ranger

Joined: 11 Dec 1989
Posts: 4
Location: Frontier Lands

Posted: January 01, 1990      Post subject: Arathron
Arathron

As I ran to battle the Clerics I was cut short of breath by a blow and wounded badly by another. My last thoughts before it all went black were that the party KILL them and maybe even revive me.


Dantar
Rogue

Joined: 12 Dec 1989
Posts: 4
Location: Frontier Lands

Posted: January 01, 1990      Post subject: Dantar
Dantar

I stay in the shadows and wait for the goblins to come up the stairs and attack from behind.


Cereld
Priest of Heironeous

Joined: 21 Aug 1989
Posts: 32
Location: Frontier Lands

Posted: January 01, 1990      Post subject: Cereld
Cereld

"Arafel cover me, Validar is good, but he can not take them all on by himself. Raeden see if you cannot help out Arathron. I'll try to keep the clerics busy while you do. But hurry the goblins are coming. Now vile priests feel the might of Heironeous, God of Justice and Order."

With that Cereld will race down the stairs to join Validar in battle. If Raeden can get Arathron out of danger he will try to make his way to Validar's side so they can fight back to back until help arrives.


Stephanie
Swordswoman

Joined: 21 Aug 1989
Posts: 23
Location: Frontier Lands

Posted: January 02, 1990      Post subject: Stephanie
Stephanie

The scarlet clad warrior is slightly taken aback by her battle with the demon. Nothing has ever given her this much trouble!

'Come on Fin! We can take this beast!

As the fight progress, Steph becomes less and less aware of what is going on around her. She is concentrating solely on the battle she fighting. When the beast does fall, finally, I'll attack the nearest enemy.


Dar Thaltus
Priest of Ehlonna

Joined: 02 Sept 1989
Posts: 10
Location: Frontier Lands

Posted: January 03, 1990      Post subject: Dar Thaltus
Dar Thaltus

Keeping his hands full with the noisome creature before him Dar continues his pattern of thrusts and withdraws attempting to free Flint in the process. If things get extremely bad for Flint Dar will take out a round to place a CLW upon him...otherwise Dar will not relent in his attacks against the beast until it falls for good.


Finrod Fasthand
Servant of Steel

Joined: 21 Aug 1989
Posts: 38
Location: By Stephanie's Side

Posted: January 03, 1990      Post subject: The Heat of the Moment
Finrod

As he and Stephanie engage the creature, Finrod cannot help but keep one eye appreciatively on Steph's moves... to him she appears pure poetry in motion. No more than one eye, however, since he knows that unless this Creature of Discord is taken down quickly, it might mar the beauty of the living poem fighting beside him.

When once the creature is dispatched, Finrod will control the elation surging through his veins with the glorious strength that Cereld has infused him with only long enough to cast SLEEP among the largest knot of Goblins he can find (who will most likely be upstairs by that time), then again allow his bloodlust free rein, wading once more into the physical fray.

Mad: I seem to have misplaced one of the two sheets my char was on during the hectic move I went through recently... I don't suppose you know what my equipment is? I would be willing to pay your copying and mailing costs, if you could let me know. I understand that it would probably be too expensive and time-consuming for you to put it in EMAIL or a Post.

--Apologetically yours;

--Jim :)


GM Mad
Game Master

Joined: 01 Jan 1989
Posts: 81
Location: Erie, PA

Present Day Comments:

I probably E-mailed the info. Fortunately, I'm a pretty fast typist and on Q at this stage time was money!


Validar
Noble Warrior

Joined: 23 Aug 1989
Posts: 28
Location: Frontier Lands

Posted: January 04, 1990      Post subject: Validar
Validar

Being caught in the Silence spell's area of effect, nothing Validar says during the battle can be heard and with a full helmet, can't be seen. (Guess it'll be a quiet post! ;) )

Validar shouts angry words at the clerics as he hacks at them, causing one to drop. The words are lost forever in the spell's effects. Validar will continue his assault on the cleric, figuring that at hand-to-hand combat, he has the advantage over this cretin. Press the cleric as hard as possible, with all attacks directed at him and him alone.


Araduin
Elfin Mage

Joined: 26 Oct 1989
Posts: 12
Location: Frontier Lands

Posted: January 04, 1990      Post subject: Araduin
Araduin

- It would seem now is the time for me to contribute what I can to this fray, lest my companions be overwhelmed. -

I'll move to the top of the stairs, and cast sleep upon goblin group A. This done, I'll ready my quarterstaff should melee becomes necessary.


GM Mad
Game Master

Joined: 01 Jan 1989
Posts: 82
Location: Erie, PA

Present Day Comments:

There tended to not be a whole lot of role playing going on while locked in combat. To give you an idea just how different MB games are compared to the real thing, this fight may have taken less than an hour to play out for a live group to finish. It took four posts online-- 4 weeks!


GM Mad
Game Master

Joined: 01 Jan 1989
Posts: 63
Location: Erie, PA

Posted: January 07, 1990      Post subject:
Post Closed