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The Frontier #6
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GM Mad Game Master
Joined: 01 Jan 1989
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Posted: September 17, 1989 Post subject: The Frontier #6 |
The Frontier #6 The Seekers have arrived at the City of Gateway. Riding through the town, the party can see that it is a curious mixture of old and new. The town is full of life. A boomtown would be the best description. The party follows the main road into the center of town. The middle of town is a large field. Many booths and hawkers fill the area. While the rest of the party explore the city, except for Raeden who leaves, Cereld, Radagast and Validar visit the General. The command center to the exploration force is a large mansion in the northeast corner of the city. After being shown the papers given to Cereld, they are taken into a large room. Seated behind a long table are four people, three men and a woman. The man in the middle stands. "I am General Logan Rowan. Welcome to Gateway." Upon seeing Validar, the man breaks into a wide grin. "Validar! The last time I saw you, you were knee-high to a goblin!" The General goes on to explain that he and Validar's father served together and were family friends. After a brief reunion, the General continues on. "Please forgive my manners. Permit me to introduce the rest of the Council of Gateway: Sharadin, High Mage of Gateway, Selinda, Abbess of Azrella and Durn, Patriarch of Heironeous." After a brief discussion, the General concludes the meeting. "Your account is now set-up. I'll have an aid escort you to your quarters. We generally don't assign missions until after the summer festival. However, if you wish to fullfill your required mission now, you may request an assignment. You can also check on the message boards outside the mansion. Several missions are posted there. You can also go out on your own." Also, when the Box is mentioned, Sharadin suggests that you bring it to his private residence. He would be more than happy to assist in opening it for a small fee. Afterwards you are shown to your own mansion. The mansion you are given lies along the eastern edge of the city, along the cliff side. The house is surrounded by an 8' wall. There are two gates. There is a sizeable stable and a corral on the grounds. The house itself is 'H' shaped. It has 25 rooms, 2 floors and a basement. There is plenty of room in the courtyard for an archery range. The house itself is structurally sound. There is little furniture and the only room that you are sure of its purpose is the kitchen. Meanwhile, the rest of the party takes in the city. Several interesting taverns are found as well as various equipment shops.. There really isn't a true fighter or mage guild. The city is simply too new to have one founded. However, there is a Crown-sponsored training hall. Here, experienced fighters, mages and thieves are paid to train adventurers. Thief training is available here to prevent formation of an active Thief's Guild in the city. Later the party reunites to settle into their house. That night, a light rain falls. Outside the city, Raeden locates a small cave for shelter. In the rear of the cave, he discovers some odd writing on the wall. He cannot understand it Next morning, the women of the party find flowers before their doors. While several of the party run individual errands, such as collecting material for the bows, etc., Cereld, Finrod, and whoever wishes to join them travel to Sharadin's residence. The door is opened by an attractive young woman with blonde hair and blue eyes. She introduces herself as Sherry, Sharadin's daughter. She escorts you to her father's lab. In the lab you find the Mage with his other daughter, Sherry's twin, Terry. "Well, what do we have here, gentlemen?" he says. When shown the box, he places it on a worktable. "Do you know what you got here? I believe it's a Chest of Security." Sharadin mumbles a few words, and the box springs open. "Aha! That did the trick. I was right. It is a Chest of Security." He turns to chest towards the party. As impossible as it may seem, there is an area beyond the opening of the box. In this area are several items. Sharadin reaches in and pulls the items out. There are 2 scrolls, a dagger, a ring, a bundle of 19 arrows, a pearl necklace and a longsword. "You've made an interesting discovery here. All the items are magical!"
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GM Mad Game Master
Joined: 01 Jan 1989
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Posted: September 17, 1989 Post subject: GM Notes |
| GM Notes: After purchasing the material for the bows and arrows and the horses, the party's account now stands at 783 gp. Cereld, your training will have to take place at Heironeous' temple. To complete everything that the group intends to accomplish will take 3 weeks. Post Away! |
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GM Mad Game Master
Joined: 01 Jan 1989
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Present Day Comments: And twins! Sherry & Terry turned out to be very popular with the lads of the Seekers. At least two of them tried to put the moves on the lovely lasses. Of course, given their father's an archmage there was some element of danger invovled. Sharadin is another descendent of my Victor the First characters family. General Logan was named after a favorite henchman to Victor the First. I believe he was acquired via a Deck of Many Things. Selinda was a priestess I had used before as well. The flowers outside the womens door was left by Ti Cat. |
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Finrod Fasthand Servant of Steel
Joined: 21 Aug 1989
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Posted: September 17, 1989 Post subject: Finrod |
| Finrod Mail From: FINROD Could Sharadin be so kind as to explain to me a little of the function of this Chest of Security? Thanks; --JIM
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GM Mad Game Master
Joined: 01 Jan 1989
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Present Day Comments: A Chest of Security was basically a Bag of Holding that could be locked shut. Sharadin used a Knock spell to open it up. Much to Cereld's chagrin the command word to open the chest translated into "Hail Hextor!"
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Finrod Fasthand Servant of Steel
Joined: 21 Aug 1989
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Posted: September 17, 1989 Post subject: Oh, Just Grand! |
| Finrod Just what we need! Seven more magic Items of unknown function! :) Well, Cereld, I guess we can at least check some of these out ourselves. The scrolls should be immediately determinable as Clerical or Magical. If magical, I can take Read Magic tomorrow and let you know what is on them. Then you can decide whether to destroy them (if evil), give them to Dalliance, or what. If they are Clerical, there are only two of you among us. The longsword and dagger could be carried into battle by any one of our courageous fighters (myself, if none else have the courage) after a quick detect evil to possibly catch evil intent. The arrows could possibly be split among the archers. But those items of jewelry....I know I don't want to be the one that necklace goes around first! :) Perhaps our best option would be to offer our illustrious Archmage his pick of one item to identify the whole kit and caboodle, then you would know where best to place the items in the party. Except the scrolls, of course. You and I can do those. You must make your own decision where to allocate the items, but I might point out that Stephanie could probably benefit from a better sword, and Ti-cat and Arafel could probably DEVASTATE an enemy with really good arrows to enhance their not inconsiderable skill. The other stuff will probably be really hard decisions. Boy, I'm glad YOU ended up with the tough job! I'd hate to be in your shoes. :)
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Finrod Fasthand Servant of Steel
Joined: 21 Aug 1989
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Posted: September 17, 1989 Post subject: On another note... |
| Finrod I guess we better see to at least beds, footlockers, cookware, and a trestle table with benches. The bare essentials of barracks life, worthy of any mercenary band! It would probably be much cheaper to hire a live-in cook and purchase food and drink in bulk, than to eat out all the time. That would also be someone to look after the place when we are away. It also helps the camaraderie of the group if we share meals together. Oh, and Ti-cat... the Bow we need is for Stephanie, not myself. The one I have is adequate to the task, but Steph needs one of her own if I am to properly teach her the art of the archer. No doubt you could aid me in instructing her, as you seem to be familiar with some pretty esoteric bow techniques....
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Flint Fireforge Dwarven Wariror
Joined: 23 Aug 1989
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Posted: September 18, 1989 Post subject: Flint |
| Flint I would like either the sword or some of the arrows. As for the rest due to my nature as a dwarf I would have a hard time getting them to work properly.
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Validar Noble Warrior
Joined: 23 Aug 1989
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Posted: September 19, 1989 Post subject: Validar |
| Validar The noble warrior will examine this board of adventure to see what sort of format it has and what is available. I also think that it might be in our interest to take advantage of the offer to complete our obligatory mission for the crown. The sooner done, the sooner we can be on to other things! Validar also takes the time to purchase the needed furnishings for his own room in the mansion. The place is a bit too spartan for his taste and while he will hardly attempt to make the room look on the scale of anything back in Castle Pyris, he does get those things that will make his life more comfortable. He uses his own money, as it would not be seemly to have the party pay for anything extravagant at this point. Validar gets a more comfortable and larger bed than is provided in the mansion, as well a a large sitting chair, and a desk. He also will purchase a cabinet to house his weapons and armor and a couple of trunks for extra storage.
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Raeden Hillgreen Druid
Joined: 30 Aug 1989
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Posted: September 20, 1989 Post subject: Raeden |
| Raeden Raeden, after establishing himself in the cave and making note of the strange writing for possible translation by one of the other party members or someone in the city, will go to the gate to meet with Cereld to find out the length of the parties stay and to talk with him, "Cereld, I have my friend Femar here (holding pigeon), he will function as my link with you. I have instructed him that it will be one of his tasks to come to you bearing messages and return to me with them. It will take about a week or so for him to get fully accustomed to his ask and the surroundings. I will be training him on how to find your dwellings and to identify you, so I would appreciate a little of your time each day, if possible so that you can help in the training. Also, I need to know where it is exactly where you are staying. Here (hand him parchment) look this over and show it around the party, it is a copy of the strange script that was written on the back of the cave that I am staying in. I would appreciate knowing what it means, if anything. Thank you! If you don't mind now, I think it is best if we hurry on the quick tour of the city route to your home; my stomach and cities are not in agreement, if you know what I mean (attempt at half-smile)."
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GM Mad Game Master
Joined: 01 Jan 1989
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Posted: September 21, 1989 Post subject: |
| GM Notes: Current listings on the mission board. Posted by the Crown: "50,000 gp reward to the party bearing proof of elimination of the Mountain King." "10,000 gp reward for locating the stronghold of the New Keln alliance." "25,000 gp reward for dealing with the threat of Emerald, the Dragon." "20,000 gp reward for complete exploration of the so-called Dungeon of Death." Posted by the Temple of Azrella: "10,000 gp reward for the hearty souls who vanquish the Zombie Master." Posted by the Temple of Heironeous: "10,000 gp reward for the location of the main Temple of Hextor." "75,000 gp reward for destruction of said temple." There are a few other postings. Most deal with such menial tasks as guard duty, etc. However, while looking the board over, Validar notices a young woman post a message and disappear into the crowd. Her message reads: "The aid of the party of adventurer's is sought. Quest: Location of missing father. I fear I have little to offer in the way of reward. But I desperately need assistance. Contact Wendy at the Farway'd Inn."
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GM Mad Game Master
Joined: 01 Jan 1989
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Present Day Comments: I had no idea what some of those missions involved. I would only worry about that if they actually looked into them. I learned in my earlier live gaming days to only design what I knew for sure would actually be used. Anything else could just be ideas and rough notes. I would imagine that by the end of the game, the reward on the Zombie Master would have gone up considerably...
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TiCat Swordsman
Joined: 27 Aug 1989
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Posted: September 21, 1989 Post subject: TiCat the Bowyer |
| Ti-Cat As Ti-Cat spots Dalliance crossing the courtyard, he stands and holds up her hand to her. She comes over to him with a smile. "Here," he says, "see what I've bought." He holds out a five-foot length of pale wood for her inspection. As she takes it, he says, "It's ash. Many there are who prefer yew, and yew is a fine bow-wood. But this is as fine a length of ash as I've seen; it will be the bow you deserve." Dalliance hands the wood back to him. "I'm sure you will make it a fine bow, Ti," she says, restraining a smile as she notes the eagerness in his two-colored eyes. "I have to measure you now," he says, pulling a length of cord from his pack. "Measure me?" the slender elf replies. "Stand straight," Ti-Cat says, "and hold your arms straight out to the side, please." She does, and he stands there foolishly, wondering how to measure her reach without standing against her, her face buried in his midsection. Finally, he says brusquely, "Turn around." He blurts "Please!" to cover his embarassment. She turns, and he stands behind her, stretching the cord so that the ends touch her middle fingers. He is careful not to stand too close, relying on his much longer reach to stretch the cord taut while remaining away from her. Still, despite himself, he inhales the scent of her hair. Silently, Ti-Cat reaches for a knife as he carefully holds the cord at the place her finger reached. He cuts the cord there. When he can speak, he says, "About four and a half feet, I should think. Give me a few days, please, and you'll have your bow. Then we'll need to see how heavy a pull you'll need." Looking over her shoulder at him, Dalliance says, "Thank you, Ti. You are a good friend. Are you done?" "Done," he murmers. "Thanks again. See you!" she smiles, and is gone. Ti-Cat gazes after her and wordlessly turns to begin forming the white ash into a bow.
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GM Mad Game Master
Joined: 01 Jan 1989
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Present Day Comments: This was what I meant by free-from role playing. Simply doing things in character that didn't require GM monitoring. That seemed to happen more with the D&D players than the Champs players. Ti does seem rather smitten with our lady elf
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Flint Fireforge Dwarven Wariror
Joined: 23 Aug 1989
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Posted: September 21, 1989 Post subject: Flint |
| Flint "I say we should try to find the girls missing father. After all we may just bump into the other missions posted. As for dragon hunting I doubt our parties ability to vanquish the creature. (PERHAPS AFTER WE GAIN SOME LEVELS however I would be MORE THEN WILLING TO KILL THE MF!)
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Stephanie Swordswoman
Joined: 21 Aug 1989
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Posted: September 21, 1989 Post subject: Stephanie |
| Stephanie I agree with Flint. There is someone in need and we must help. Perhaps me and Val can go question the girl? In the meantime I will continue my daily training at the training hall. Upon moving into the manor, I'll secure a stall for my horse, Thunder. I'll enter the market place and get him some carrots to munch on. When Cereld and Fin go to the mage's house, I'll tag along. I've never met a powerful mage before! (No offense, Fin and Dal!) When the box is opened and the area behind found, Steph will be amazed. 'WOW!! This is incredible!' She sticks her arm in the box and feels around the area inside. 'I never seen anything like this back home!' Home, it's so far away now... For a brief moment, the woman in scarlet misses life on the farm... But only for a moment. So far, the adventurers life is too much fun! Upon seeing the magic sword, Steph picks it up. 'This is truly a fine blade. So light. So perfectly balanced. The weapon of a warrior.' Steph will place it back on the table, but continues to stare at it.
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GM Mad Game Master
Joined: 01 Jan 1989
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Present Day Comments: How's that for a subtle hint?
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Finrod Fasthand Servant of Steel
Joined: 21 Aug 1989
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Posted: September 22, 1989 Post subject: Charity already? |
| Finrod I dislike working for nothing when our coffers are so low. Still...she does appear to need help. I suppose it would be a worthy mission, if not a profitable one. I will follow wherever Cereld leads, and remain at Stephanie's side through whatever danger she chooses to face. :) Is this what we're going to do, then?
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TiCat Swordsman
Joined: 27 Aug 1989
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Posted: September 23, 1989 Post subject: Dal's Bow |
| Ti-Cat Ti-Cat surveys his handiwork. He has tested Dalliance's strength to put the right pull on the bow, he has finished the shaping of the wood, and he has, unknown to Dalliance, carved two designs into the bow. At the grip, he has carved and stained her initial in the elven script, intertwined about a rose with thorns. At the end of the bow, he has carved, but not stained, his signature, a tiny, striped wildcat face. He finishes coating the bow to protect it, satisfied with his work. He hopes Dalliance likes it as well. After presenting it to her, he will begin working on Stephanie's bow.
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GM Mad Game Master
Joined: 01 Jan 1989
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Present Day Comments: All of the special stuff to the bow was Ti's idea.
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Cereld Priest of Heironeous
Joined: 21 Aug 1989
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Posted: September 23, 1989 Post subject: Cereld |
| Cereld Cereld picks up both scrolls after the box is opened. The one that is magical he quickly puts back down. The other one, however, he stares at intensely and then says, "Sacrifice? Heironeous protect us all! Finrod, Stephanie, put everything back in the box, except the necklace and ring. I'll take them with me and try to find out what they are. We'll divide them up later. Finrod, just in case, could you get what you need to cast a couple of those identify spells of yours? I have to run right now, but I want EVERYONE at the house tonight. We have some discussing to do. Sharadin, thank you for your help. Sherry, Terry it was nice meeting you and I hope to see you again." With that Cereld places the non-magical scroll, the necklace and the ring carefully into his sack. He then heads out the door as quickly as he can. He practically breaks into a run on his way to the temple of Heironeous. When he is there, he will burst in through the doors. "Forgive my rudeness, but I must see the master at once. It is a matter of what I feel is dire consequences." At that Cereld will hopefully be brought to Durn, "Durn, we found something in that box that was mentioned at our meeting, that I felt you must see. I need your wisdom and skill to figure out what to do about it. I hoped that you might ask Heironeous for some guidance in this matter." With that I carefully take out the scroll and hand it to him. After this discussion, Cereld will bring up the fact that he needs training. He will also make a peculiar request, "Durn, I also have some magic items found in that same box. I would like to try them on here, as to try to determine their nature, so that if they are tainted, you could help me remove them. If you agree to this, please understand that I want to remove them as soon as I am finished, so do not listen to me otherwise when they are on." If it is agreed upon, Cereld will first try the ring, and then the necklace. "Thank you Durn for your help, I will return in the morning to begin my training." About this time it should be time to meet Raeden. After the druid explains what he intends to do, Cereld adds, "Perhaps it would be better then if you train two messengers, this way we could both have one at our locations. Also we are all getting together for a meeting now. Since I feel that it is also a good idea for all of us to know how to get to your cave if need be, wait here a moment while I get the others and we will meet out there. This way you can show everyone the strange writings at the same time." At that Cereld quickly heads back towards the house and gathers the others. After arriving at Raeden's cave and settling down after everyone tries read the writing on the wall, and the requests that Flint and Steph have to help the girl, Cereld will start, "Ok now we have a lot to discuss here. First of all, let me tell you what was on that scroll that Finrod no doubt has told you about by now. It was nothing magical, but rather part of the plans that the priests of Hextor have. Later this summer, they intend to gather a massive amount of magic items at this city here (show them map) and sacrifice them to their evil god for some sort of immense power. After a discussion with Durn, a priest of my god, we figured out...(add whatever the priest says here). Now about what we are going to do right now, I am going to be tied up at the temple for at least a week. Finrod, your idea for hiring a cook is good and I'll go you one step further. Let us see if we can hire some family preferably one where the husband can keep up the place while we are gone, and his wife and children can prepare our meals when we are home. Now normal wages for this work would be about 3 maybe for gold a month, but we are hardly a normal group, so I say we offer the family 10 gp besides room and board. Dar can you make up a notice of employment and hang it on the board in the morning, but don't say how much we will pay on the sign. I would also wish that you and Dal screen out the would be applicants, as the offer will probably draw all types and I am sure you realize that we wish to have a family of a good nature for the job. Finrod, could you and Flint, during the next few days go and purchase us some furniture at least. The bare floor of our abode is starting to wear on me already. Now about the girl, Validar, perhaps you and Steph should find out some more information from her and then we'll see what we can do to help. Last but not least, the magic items that we found. Finrod, can you open that box again. (Cereld winces at the command word) Please say that with a note of sarcasm in your voice if you can. I would appreciate it if you could learn that spell that Sharadin used to open that box as soon as possible so you don't have to say that anymore. Ok where were we? (Cereld will reach in and pull out the sword) Steph since I saw you admiring this so much it is yours. Dal, this scroll contains mage work, I hope you can use it. Flint, you and Arafel can divide up these arrows here; use them sparingly as they are all we have for the moment. As soon as Finrod helps to tell me what this ring and necklace are, I can decide who they will help the best. That's all I have to say except, was anyone able to read what is written on that wall over there?"
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GM Mad Game Master
Joined: 01 Jan 1989
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Present Day Comments: And that's how you get what you want around here!
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Raeden Hillgreen Druid
Joined: 30 Aug 1989
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Posted: September 23, 1989 Post subject: Raeden |
| Raeden Raeden listens to Cereld's suggestion of a second pigeon and agrees. "It seems like a wise choice, but I will need your help in getting the birds accustomed to you and in teaching them to abide you." When the party is together again, in the cave, Raeden will approach Dalliance before the meeting begins, "Dalliance, it is nice to see you again. I remember that you said when I last saw you that if I needed something in town you would be happy to assist. Well, I am respectfully requesting your assistance now. I am not in need of supplies as much as assistance. You see I am currently training a messenger (looking to the pigeon) that shall deliver messages between Cereld and myself, and he has asked that I train another, so that each of us may have such a messenger with us. Well, anyway what I need is assistance. The birds are not as much the problem as the environment. As you know, I am not well-taken to cities and they tend to be disagreeable to me; well the birds tend to share the same feelings for city-life so I need an extra set of hands to manage/calm them during the training. I can think of no better assistance in such an endeavor than one of Elven kind, but if you are too busy or don't desire to assist then I will understand" (will await response) (After Cereld's speech) Raeden speaks up, "I think that assisting the girl might be the best path, for what is more important preserving the greatest treasure, life or padding our coffers. I will abide by the decision of the party, but will do "missions for money" with a bitter taste in my mouth. I understand that others may be guided in life by such cause and that the party needs currency to function/survive, but I personally don't think we should be selling our "souls" to the highest bidder. I have said too much and don't wish to force my personal beliefs on the party. I will tend to my duties and await the parties' decision. I, humbly request that you forgive me for my outburst, but my beliefs are my life and thus are constantly in my thoughts, words and actions." (Raeden will then remain silent so that others may now say their piece)
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Finrod Fasthand Servant of Steel
Joined: 21 Aug 1989
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Posted: September 23, 1989 Post subject: Finrod |
| Finrod Certainly, Cereld, I can indeed work on identifying the nature of the necklace and ring, however, the process will take a couple of days, and cannot begin until I complete my training. Since I will only be training for a week, and we seem to have about three weeks worth of things to do, that shouldn't be a problem, should it? I will need you to fill me in on EXACTLY what you did, saw and felt when you tried the items on, as that will greatly enhance the IDENTIFY. As to Raeden: there is no need for pointed remarks, friend, as I also feel the importance of doing good deeds and saving lives...I just think that we should always receive enough recompense to cover the value of our skills. If we are always working for charity, we will always be lacking ourselves. I hardly think that equates with either "lining our pockets" or "selling our souls to the highest bidder". Cereld, are you sure you want a couple of soldiers like Flint and I shopping for furniture? We will get you the maximum value for money spent, to be sure, but our idea of comfortable and others' ideas of comfortable my not quite coincide. :)
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Dalliance Elfin Sorceress
Joined: 22 Aug 1989
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Posted: September 23, 1989 Post subject: Dalliance |
| Dalliance After being measured by TiCat for my bow, I am quite flattered by his enthusiasm for the project, and can hardly wait to hold it. I am sure that it will be a Fine piece of craftsmanship. Returning from my shopping and Guild visits, I listen to Cereld's comments. "I will be happy to help screen applicants. A hard-working, pleasant, and trustworthy group will certainly make or time spent in Gateway more pleasurable, and we will know that all will be well in our house while we are gone. And, that things will be ready when we return from our adventuring." I will study the scroll carefully. If necessary, I will find a place to use my Magic Missile spell, so that I can memorize Read Magic, to use in my study. Later, speaking with Raeden, I answer, "I will be delighted to help you train your pigeons. Just tell me what you need done to accustom them to the city, and I will do it." I also tell Cereld and the others "I am glad that you seem to favor helping the lass. I have no doubt we will find some financial reward whatever we do, but we may be the only chance this girl and her father have. The gods will look well on this, and we can use all the help we can get from that direction." I will divide my time among the various duties mentioned above, plus getting my gear ready for our first mission, and arranging suitable stabling for Rhymer with Thunder. I will devote at least 3 hours each evening to studying the scroll, and my own spells. I will spend at least 10 hours a week practicing my martial skills, either at the house or with others at the Guild center.
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Validar Noble Warrior
Joined: 23 Aug 1989
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Posted: September 23, 1989 Post subject: Validar |
| Validar "I have no problem with approaching the young lady to determine the nature of her problem. There may not be much monetary reward involved, however there is much honor in accepting such a task." Validar will go to the meeting place as soon as Stephanie is able. Also, in addition to everything else, he will also make suitable stabling arrangements for Havok, my warhorse. Some storage area will be acquired in the stables for Havok's barding and Validar's lances. |
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GM Mad Game Master
Joined: 01 Jan 1989
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Present Day Comments: Havok was a standard name for a mount for Muskateer's characters.
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GM Mad Game Master
Joined: 01 Jan 1989
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Posted: September 24, 1989 Post subject: |
| Post Closed |