Q Files Updates: February 2003
Q Files Updates: February 2003
Hey gang!
Muskateer was straining at the bit to see the next Frontier installment, so I posted it a day earlier. To further ease his Frontier cravings, I've started to do double updates for that title. First we have Post #5 &6 and then Posts #7-9.
In Crusaders we see the conclusion of the Mechanon Gambit with Cruaders #5-7. In Crusaders Plus, our heroes attempt to secure passage to Salem, but run afoul of Aerion! All that, plus some very familiar guest stars in Crusaders Plus #3-5!
Muskateer was straining at the bit to see the next Frontier installment, so I posted it a day earlier. To further ease his Frontier cravings, I've started to do double updates for that title. First we have Post #5 &6 and then Posts #7-9.
In Crusaders we see the conclusion of the Mechanon Gambit with Cruaders #5-7. In Crusaders Plus, our heroes attempt to secure passage to Salem, but run afoul of Aerion! All that, plus some very familiar guest stars in Crusaders Plus #3-5!
Have light, will illuminate!
-
- Swashbuckler
- Posts: 138
- Joined: Sun Sep 29, 2002 12:29 pm
- Location: Las Vegas, NV
- Contact:
Man, I completely forgot about the NY Knights. If for some reason we were ever to change the name of the Avengers, that would be one of my choices (along with Strikeforce).
The Frontier seemed to be more deeply engrossing for the players at this point and as the posts roll on, there are many fond memories. I had forgotten about the Ankheg attack. Looks like another PC was wiped out (fortunately Validar was not blamed for this one!). Just a comment though, I seem to remember Ankhegs as being more like Mantises rather than worms! A picture from the Monster Manual even comes to mind. Oh well...
Cannot wait to see more of the Frontier. Hope we can get some great players like the ones we had before. There were a few duds, but they seemed to work themselves out over time. That being said, while it is a long while off, it appears that Validar will be recruiting or joining a recruitment to delve into the Frontier once more. Anyone interested, please watch this space.
The Frontier seemed to be more deeply engrossing for the players at this point and as the posts roll on, there are many fond memories. I had forgotten about the Ankheg attack. Looks like another PC was wiped out (fortunately Validar was not blamed for this one!). Just a comment though, I seem to remember Ankhegs as being more like Mantises rather than worms! A picture from the Monster Manual even comes to mind. Oh well...

Cannot wait to see more of the Frontier. Hope we can get some great players like the ones we had before. There were a few duds, but they seemed to work themselves out over time. That being said, while it is a long while off, it appears that Validar will be recruiting or joining a recruitment to delve into the Frontier once more. Anyone interested, please watch this space.
The Daring, Swash-Buckling Avenger!
I am finding, as I re-read these old files, that I had forgotten much of what occured. Some of my past statements about the Q games appear to be completely wrong as well.
For instance, the Q version of Firestar did know she was Blood and actually met the Commodore. She was also attacked by Bloodletter on at least 2 occassions.
I also ran more published material than I thought I did as well.
I too had also forgotten about the NY Knights. They were briefly mentioned in the background of some of the early files, but it wasn't until Cplus that they actually appeared. They appear in the Cplus file for the next update, and then once again later on.
To make matters worse, I apparently completly forget about the NY Knights after that. They don't appear again and most of them end up in a Washington DC team called Strikeforce, along with other characters such as Captain Valor.
Coming up shortly in Cplus is a character named Shiela Grace who called herself the Sorceress. Later, she changes her name to the Enchantress, ignoring that there already was an Enchantress in the game! UGH!!
While the ankheg picture does suggest something like a mantis, the text entry describes the creature as "an enormous many-legged worm".
For instance, the Q version of Firestar did know she was Blood and actually met the Commodore. She was also attacked by Bloodletter on at least 2 occassions.
I also ran more published material than I thought I did as well.
I too had also forgotten about the NY Knights. They were briefly mentioned in the background of some of the early files, but it wasn't until Cplus that they actually appeared. They appear in the Cplus file for the next update, and then once again later on.
To make matters worse, I apparently completly forget about the NY Knights after that. They don't appear again and most of them end up in a Washington DC team called Strikeforce, along with other characters such as Captain Valor.
Coming up shortly in Cplus is a character named Shiela Grace who called herself the Sorceress. Later, she changes her name to the Enchantress, ignoring that there already was an Enchantress in the game! UGH!!
While the ankheg picture does suggest something like a mantis, the text entry describes the creature as "an enormous many-legged worm".
Last edited by Spectrum on Wed Feb 05, 2003 11:23 am, edited 1 time in total.
Have light, will illuminate!
-
- Swashbuckler
- Posts: 138
- Joined: Sun Sep 29, 2002 12:29 pm
- Location: Las Vegas, NV
- Contact:
This is a perfect example of memory vs. recorded deed. We seem to remember things one way and they may be a tad different in fact. I am remembering things as they appear, but would be hard pressed to speak about them until they appear!
One problem was consistency thoughout the files. Therewere so many people with similar names it was sometimes hard to remember which one was doing what!
As for the Ankheg, they sure don't look anything like worms to me!
One problem was consistency thoughout the files. Therewere so many people with similar names it was sometimes hard to remember which one was doing what!

As for the Ankheg, they sure don't look anything like worms to me!

The Daring, Swash-Buckling Avenger!
Update: Feb 6th, 2003
Hi gang!
Sent up another Q files update! I wanted to get this one up before Muskateer leaves on his trip. He'll be leaving on Sunday and won't be back until the following Monday. There also won't be another Q files update untiil after he's back, but it will be a bigger one with a couple of new things in it. Should I get a new file back from Muskateer, that'll go up ASAP. Oh, and I have been making some progress on the file I've been working on, so there is progress on new stuff as well. I'm in Spectrum #34 and not quite halfway through it.
The New Crusaders gather for the first time in Crusaders #8-10, but the Ultimates decide to nip this new group right in the bud! Look for several new members included this world's version of Firestar!
Things take a turn for the weird in Crusaders Plus #6-7. The secret of the rings is revealed and the group finds themselves a very long way from home in a very strange land! A perfect setting for a certain flying goblin!
There's another double Frontier Update, Frontier #10-11, & Frontier #12-13. The batttle with the ankheg is over and another debate happens. The Seekers finally arrive at Whispering Hollow.
That is all for now.
Sent up another Q files update! I wanted to get this one up before Muskateer leaves on his trip. He'll be leaving on Sunday and won't be back until the following Monday. There also won't be another Q files update untiil after he's back, but it will be a bigger one with a couple of new things in it. Should I get a new file back from Muskateer, that'll go up ASAP. Oh, and I have been making some progress on the file I've been working on, so there is progress on new stuff as well. I'm in Spectrum #34 and not quite halfway through it.
The New Crusaders gather for the first time in Crusaders #8-10, but the Ultimates decide to nip this new group right in the bud! Look for several new members included this world's version of Firestar!
Things take a turn for the weird in Crusaders Plus #6-7. The secret of the rings is revealed and the group finds themselves a very long way from home in a very strange land! A perfect setting for a certain flying goblin!
There's another double Frontier Update, Frontier #10-11, & Frontier #12-13. The batttle with the ankheg is over and another debate happens. The Seekers finally arrive at Whispering Hollow.
That is all for now.
Have light, will illuminate!
Bad Druid
Well, that's a very bad concept for a Druid even for 2nd ed. A cleric of unusual upbringing would have been better. This sound like some of the bad playing I first suffered through way back in '88. I don't stay with a group that continues fractorious play like that anymore so I haven't seen it in some time. Should' a kilt 'em off when ye had the chance. I saw good work on the cleric's part there keeping the characters actions in game and all round good reactions from the rest. Like to try a game with them some time. The champions stories seem to run smoother even if the plots don't! Definetly better the second time round. I'll keep reading, if only to get a feel for what an online game might be like. Never done it.
Bruce....Superhero of San Diego
-
- Swashbuckler
- Posts: 138
- Joined: Sun Sep 29, 2002 12:29 pm
- Location: Las Vegas, NV
- Contact:
Our druid was glaring in his bad role-playing I think more due to the strong players that were around him. Frankly I would have liked to see Ti-Cat run him through or someone hunt him down and fill him with arrows one night. Alas our clerical leader kept him from quitting when we had the opportunity to divulge ourselves of him painlessly. Oh well....

The Daring, Swash-Buckling Avenger!
Or at the very least a cleric of a peaciful diety would have worked. I didn't know the guy in the least, which is the strange part of about MB games in that you most likely don't know who is a good player and who isn't before hand! He could have been a good player in other games, but simply chose to explore that type of character this game. It's hard to say why people do these things.
I don't think he was a bad player as he was somewhat articular in his responses, just not the right type of character for this particular game. The peaciful cleric can be done, but he needed to be much more sublte about it and not annoy the other players. Just check out the character of Schar in the Sword of Doom posts, coming soon!
I had gotten myself involved in the brew-ha-ha at the beginning of the game and that really didn't go all that well, so I simply decided to take a more hands off approach to Raeden. As I mentioned in hindsight, I should have at least confronted him about running such an odd druid. There's a guy coming up about 25 or so posts from now who ran a Paladin who seemed to prefer sneaky and underhanded tactics that reminded me of a ranger. I finally did say something to him about it!
Fortunately, Raeden didn't stay around much longer and Cereld's player pleaded with me to not simply kill the character out of hand. Boy, I really would have liked to, though!
Glad you're enjoying all the Q files, Bruce. I will say that this is the very early stuff and quality was it DOES get much better. I was still finding my way in this particular format. The Frontier started about 8 months after the Champs stuff, and even in that short time the quality has gone up. For one thing I stopped working what the players said in the main posts and simply concentrated on their actions or responses from NPC's to them.
The stories and plots get much better. There were a couple of massive crossovers that sometimes took months to play through. The quality of the players was always mixed. Some very good players and others not so good. Not to mention a few who couldn't seem to put up intelligable responses!
I don't think he was a bad player as he was somewhat articular in his responses, just not the right type of character for this particular game. The peaciful cleric can be done, but he needed to be much more sublte about it and not annoy the other players. Just check out the character of Schar in the Sword of Doom posts, coming soon!
I had gotten myself involved in the brew-ha-ha at the beginning of the game and that really didn't go all that well, so I simply decided to take a more hands off approach to Raeden. As I mentioned in hindsight, I should have at least confronted him about running such an odd druid. There's a guy coming up about 25 or so posts from now who ran a Paladin who seemed to prefer sneaky and underhanded tactics that reminded me of a ranger. I finally did say something to him about it!
Fortunately, Raeden didn't stay around much longer and Cereld's player pleaded with me to not simply kill the character out of hand. Boy, I really would have liked to, though!
Glad you're enjoying all the Q files, Bruce. I will say that this is the very early stuff and quality was it DOES get much better. I was still finding my way in this particular format. The Frontier started about 8 months after the Champs stuff, and even in that short time the quality has gone up. For one thing I stopped working what the players said in the main posts and simply concentrated on their actions or responses from NPC's to them.
The stories and plots get much better. There were a couple of massive crossovers that sometimes took months to play through. The quality of the players was always mixed. Some very good players and others not so good. Not to mention a few who couldn't seem to put up intelligable responses!
Have light, will illuminate!
-
- Swashbuckler
- Posts: 138
- Joined: Sun Sep 29, 2002 12:29 pm
- Location: Las Vegas, NV
- Contact:
As you notice, I didn't say Belrek was a bad player, but a bad role-player. He had thought out responses that were well written. They were just totally off base. I think Validar said it best as he wondered what the heck the druid was doing on an adventure into the old Keln lands (the epitome of evil). Made no sense then or now. Oh well...
Too bad Cereld seemed to be on his side. We could have avoided some trouble and would not have minded the druid getting skewered.
As for the players, it was always a mixed bag, but this bunch is near and dear to me since they all started together. Although it looks like a few more PCs will be biting the dust in the next few posts (TiCat, Raeden, Dar Thaltus, etc). The body count grows.

Too bad Cereld seemed to be on his side. We could have avoided some trouble and would not have minded the druid getting skewered.
As for the players, it was always a mixed bag, but this bunch is near and dear to me since they all started together. Although it looks like a few more PCs will be biting the dust in the next few posts (TiCat, Raeden, Dar Thaltus, etc). The body count grows.

The Daring, Swash-Buckling Avenger!
I got to know Cereld's player, REM9, fairly well as he was in multiple games. In fact, you'll notice the same players popping up in a lot of the things I ran. Almost had my own little posse of players! (That's not to say they didn't play in other games, but there were players who had characters in EVERY game I ran!)
Of course on the downside of all that, when one of them left, like many did over the years, I lost as many as 5 characters!
Having read much further ahead, Raeden's character does settle down and become not so annoying. Even in the next batch of posts to come in fact, he's a lot more mild. And then he left and there was much rejoicing!
Anyway, getting back to Cereld, he seemed to prefer keeping peace in the party then getting rid of everybody. My opinion, anyway.
Yep, by post #30 the whole complexion of the Seekers changes as many of the original players departed and their characters left in one manner or the other. Dar actually did come back was around a while longer.
But new players showed up, including the much beloved Bernice, Zynara, and Blod. Also a few forgetable ones as well, but that's that way these things work. Things always changing.
If you think that's bad, consider this. Just yesterday I converted over the first post from the Frontier's sister game, the Sword of Doom. That game started out with 18 players. The game ran 69 posts before it merged with the Frontier. (That'll be around Frontier #120 or so.) Of those 18 characters, only 3 lasted until the end. Very high turnover.
Of course on the downside of all that, when one of them left, like many did over the years, I lost as many as 5 characters!
Having read much further ahead, Raeden's character does settle down and become not so annoying. Even in the next batch of posts to come in fact, he's a lot more mild. And then he left and there was much rejoicing!
Anyway, getting back to Cereld, he seemed to prefer keeping peace in the party then getting rid of everybody. My opinion, anyway.
Yep, by post #30 the whole complexion of the Seekers changes as many of the original players departed and their characters left in one manner or the other. Dar actually did come back was around a while longer.
But new players showed up, including the much beloved Bernice, Zynara, and Blod. Also a few forgetable ones as well, but that's that way these things work. Things always changing.
If you think that's bad, consider this. Just yesterday I converted over the first post from the Frontier's sister game, the Sword of Doom. That game started out with 18 players. The game ran 69 posts before it merged with the Frontier. (That'll be around Frontier #120 or so.) Of those 18 characters, only 3 lasted until the end. Very high turnover.
Have light, will illuminate!
Just to throw in a dissenting voice here, I kind of like Raeden. While I agree that he didn't play his 'alignment' (and don't get me started on what I think of the alignment system), it seems to me that his actions and viewpoint are in keeping with the background that he describes. Of course, if that background and personality profile didn't fit the game, then the character shouldn't have been allowed in the game. Likewise, if the background and personality profile weren't submitted as part of the character application, then again he shouldn't have been accepted into the game. To my way of thinking, a character sheet is never sufficient as a character submission to any roleplaying game.
I also have to admit that I agree with Cerald regarding the need to follow a plan in battle. Sure, plans have to change once a battle gets underway, but that too is the leader's job. Most of the incidents so far have involved people not following their assignments right from the beginning. I don't see it as any different from being in the military. While I have never served in the military, I'm willing to bet that not following orders from your commander is treated very seriously. And saying, "I'm destined to seek glory in battle, so you can't expect me to follow orders," isn't likely to save one from a court-martial or other serious disiplinary action.
My 2 cents,
Super-Gordon, heroically weaving his way through rush-hour traffic!
I also have to admit that I agree with Cerald regarding the need to follow a plan in battle. Sure, plans have to change once a battle gets underway, but that too is the leader's job. Most of the incidents so far have involved people not following their assignments right from the beginning. I don't see it as any different from being in the military. While I have never served in the military, I'm willing to bet that not following orders from your commander is treated very seriously. And saying, "I'm destined to seek glory in battle, so you can't expect me to follow orders," isn't likely to save one from a court-martial or other serious disiplinary action.
My 2 cents,
Super-Gordon, heroically weaving his way through rush-hour traffic!
Hey, Gordon!
I'm not disagreeing that Raeden didn't portray his character as presented, just that said character didn't really fit into the game is all. Bascially, I put up a "Player's Wanted" post on one of the recruiting message boards and layed out what I was looking for and the general background. Sometimes the information that I got form a perspective player was slim to none as far as their character went. I found out what they were like when they started to post!
No, not the best way to do things admittedly. I made many mistakes on Q and hopefully learned from them. At least when new players came on board later on, they had a body of work to reference in creating their characters. That sometimes worked, sometimes it didn't. You simply didn't know until they were into it.
And not to worry, I am not a big stickler when it comes to alignments either. (Only in those cases where a specific pattern of behavior is a must, namely druid and paladin.) I've never told anyone that I was going to change their alignment because they were not playing it or warned them to straighten up or anything like that. (With the exception of the above cases.)
As some people in game have noted, the Seekers were not a miltary unit. Just a group of strangers thrown together for adventure. It took time for them to gel as a group. I'm not a miltary person either-- very far from it! (Althought Finrod's player WAS in the military. In fact, he vanished from the game after being sent over seas for desert storm.) In hindsight, perhaps things could have been done differently. Hard to say.
I'm not disagreeing that Raeden didn't portray his character as presented, just that said character didn't really fit into the game is all. Bascially, I put up a "Player's Wanted" post on one of the recruiting message boards and layed out what I was looking for and the general background. Sometimes the information that I got form a perspective player was slim to none as far as their character went. I found out what they were like when they started to post!
No, not the best way to do things admittedly. I made many mistakes on Q and hopefully learned from them. At least when new players came on board later on, they had a body of work to reference in creating their characters. That sometimes worked, sometimes it didn't. You simply didn't know until they were into it.
And not to worry, I am not a big stickler when it comes to alignments either. (Only in those cases where a specific pattern of behavior is a must, namely druid and paladin.) I've never told anyone that I was going to change their alignment because they were not playing it or warned them to straighten up or anything like that. (With the exception of the above cases.)
As some people in game have noted, the Seekers were not a miltary unit. Just a group of strangers thrown together for adventure. It took time for them to gel as a group. I'm not a miltary person either-- very far from it! (Althought Finrod's player WAS in the military. In fact, he vanished from the game after being sent over seas for desert storm.) In hindsight, perhaps things could have been done differently. Hard to say.
Have light, will illuminate!
I guess my main point here is that disiplined units that fight in a cohesive manner are much more effective. This is exactly why the Roman legions regularly thrashed much larger numbers of undisiplined warriors. I have seen this borne out in roleplaying as well; I played in one game where we were a squad of military special ops chars, and we kicked the crap out of everything in our path through precision and teamwork.
Gordon
Gordon
-
- Swashbuckler
- Posts: 138
- Joined: Sun Sep 29, 2002 12:29 pm
- Location: Las Vegas, NV
- Contact:
I think the biggest problem with the Seekers was there was no plans at the begining until the crap hit the fan. They should have been prepared for certain situations ahead of time. That's what I would do. Then they can be faulted for not following orders. Cereld changed the plan on the fly and then complained when we didn't discuss it with him. There was no time by then, so you cannot fault everyone for their actions.
Plus while a military organization (and I know lots and lots and lots about strategy and tactics) does work better, no question, most RPG fantasy bands are not military groups. They may have some members with military backgrounds, but are mostly a group of individuals who become friends without much prior knowledge of each other. Most group leaders characters are not army sergeants either, since they would be higher level to start most likely.
These battles have so many changing elements in them that people need to develop the need to do their own things at times. I see an RPG group more like a sports team than a military unit. Over time you learn what people will do and where they are going to be over time. MAD can tell about when we used to play basketball together, we knew each other's moves quite well. I could make blind passes because I knew where he would be in certain situations. And in a team like this sometimes someone just has to take everyone on his back and carry them on to victory. Risky but also rewarding.
Simply put I think in a game like this, following exact orders will get everyone killed. People need to follow an established plan with specific goals and ideas, but in a military operation you are only as good as your leadership. Cereld established no lieutenants or squads or anything. If he made one crucial mistake, the whole group could have been toast. And I will stand by my stance for the rest of my days that had Validar not wounded the Hextor cleric on the initial charge and the battle was run fairly, people would have likely died.
Finally if you use the equivalent military tactics used in medieval times, there was an overall feel of disorganized thuggery after the initial charge. These guys new nothing of Special Ops modern military tactics.
The fantasy groups are far from military units and if you don't like someone, don't adventure with them. Otherwise learn from each other and set as many plans as possible in advance. Because when you suddenly get attacked by surprise, that is NOT the time for a plan.
Plus while a military organization (and I know lots and lots and lots about strategy and tactics) does work better, no question, most RPG fantasy bands are not military groups. They may have some members with military backgrounds, but are mostly a group of individuals who become friends without much prior knowledge of each other. Most group leaders characters are not army sergeants either, since they would be higher level to start most likely.
These battles have so many changing elements in them that people need to develop the need to do their own things at times. I see an RPG group more like a sports team than a military unit. Over time you learn what people will do and where they are going to be over time. MAD can tell about when we used to play basketball together, we knew each other's moves quite well. I could make blind passes because I knew where he would be in certain situations. And in a team like this sometimes someone just has to take everyone on his back and carry them on to victory. Risky but also rewarding.
Simply put I think in a game like this, following exact orders will get everyone killed. People need to follow an established plan with specific goals and ideas, but in a military operation you are only as good as your leadership. Cereld established no lieutenants or squads or anything. If he made one crucial mistake, the whole group could have been toast. And I will stand by my stance for the rest of my days that had Validar not wounded the Hextor cleric on the initial charge and the battle was run fairly, people would have likely died.
Finally if you use the equivalent military tactics used in medieval times, there was an overall feel of disorganized thuggery after the initial charge. These guys new nothing of Special Ops modern military tactics.
The fantasy groups are far from military units and if you don't like someone, don't adventure with them. Otherwise learn from each other and set as many plans as possible in advance. Because when you suddenly get attacked by surprise, that is NOT the time for a plan.
The Daring, Swash-Buckling Avenger!
Q Files Update: Feb 13th
Just posted another Q Files update!
This time there are a total of 6 files to check out. For Champions, there is Crusaders #11-13 as the team tries to deal with a rampaging alien octopus. In Crusaders Plus #8-10 the Equinox team attempts to escape from the very bizarre dimension they find themselves trapped in.
Premiering this time around is Lost Heroes! This LH was the story of a group of strangers trapped in a desolate future. In spite of the way it sounds, there's not a whole lot of similarities to Lost Heroes on the main site.
On the D&D from there is another double dip of the Frontier. In Frontier #14-16, the Seekers explore Whispering Hollow. In Frontier #17-19, they prepare to raid a Temple of Hextor.
New we have the debut of the Frontier's sister game, Sword of Doom. Meet the Company of the Sword in Sword of Doom #1-2. There you go!
This time there are a total of 6 files to check out. For Champions, there is Crusaders #11-13 as the team tries to deal with a rampaging alien octopus. In Crusaders Plus #8-10 the Equinox team attempts to escape from the very bizarre dimension they find themselves trapped in.
Premiering this time around is Lost Heroes! This LH was the story of a group of strangers trapped in a desolate future. In spite of the way it sounds, there's not a whole lot of similarities to Lost Heroes on the main site.
On the D&D from there is another double dip of the Frontier. In Frontier #14-16, the Seekers explore Whispering Hollow. In Frontier #17-19, they prepare to raid a Temple of Hextor.
New we have the debut of the Frontier's sister game, Sword of Doom. Meet the Company of the Sword in Sword of Doom #1-2. There you go!
Have light, will illuminate!
Well, a plethora of stories all at once! The Champions story smoothed out nicely except for the disapperance of the leader
The reappearence is equally strange. Not the original? How can they tell? Cute riddles for the Equinox story. And we get more of Jack. ( Insert smilely of pumkin head here). Lost Heros? Lost in an artificial dream? Almost sounds like the start of Spectrum's story. The Frontier is shaping up too. Must be the better players. So, is Wendy a lycanthrope?
(Full moon was mentioned). And the Sword of Doom. That herd needs culling! What a mob. Can't even agree on how to pick a leader never mind that they need one! Still here, still reading, still liking.


Bruce....Superhero of San Diego
Glad you're enjoying the old Q Files, RJD & Bruce. I hope to have the next batch of files ready for around Wednesday or so. Muskateer's back from Belarus on Monday, so we'll see if he can finally finish up Lost Heroes (Muskateer version) #7.
Yeah, Crusaders is starting to come together. It was really rough at first, like most games and it just took a while to hit stride. Part of the problem was the person running the game kept changing! Muskateer started it, he was off Q for a few months and I took over, which is where we're at right now. He comes back, around Crusaders #16 I believe, and then is gone again by #23. I took over full time after that, so that helped smooth things out.
Lightwarp was nabbed as part of the GSVC. He won't be back until that was all resolved in New Crusaders. That's a while off yet. Somewhere around Crusaders #89 or so.
There won't be a Crusaders update next time as the next issue starts the crossover with Equinox. Unfortunately, I've got 5 issues of Cplus to put out before they reach that point! I guess the Cplus group posted more often and so they ended up being further ahead. So there'll be a double dip of Cplus next time out!
The Q version of LH was quite weird. I don't think I even figured everything out until later on in the game. As for what was going on, it's not a holodeck/mental illusion sort of thing. Just think of it as a perverted version of live gaming... (And that's all I'm gonna say about that!)
I don't think anyone consider Wendy to be lycanthrope, full moon just being a coincidence. No hints there as that'll all play out in the files to come. Although, it takes a while before Wendy even appears again. Not until around post #32 or so.
The Company of the Sword did thin out pretty quickly and become a nice stable group. They did start out with 18 members, but 69 posts later only 3 of them remained. Yeah, the not being about to make a decision bit was annoying in the beginning. They pretty much get their act together in the next file and get things in gear.
Congrats on making the rank of HERO Bruce!
Yeah, Crusaders is starting to come together. It was really rough at first, like most games and it just took a while to hit stride. Part of the problem was the person running the game kept changing! Muskateer started it, he was off Q for a few months and I took over, which is where we're at right now. He comes back, around Crusaders #16 I believe, and then is gone again by #23. I took over full time after that, so that helped smooth things out.
Lightwarp was nabbed as part of the GSVC. He won't be back until that was all resolved in New Crusaders. That's a while off yet. Somewhere around Crusaders #89 or so.
There won't be a Crusaders update next time as the next issue starts the crossover with Equinox. Unfortunately, I've got 5 issues of Cplus to put out before they reach that point! I guess the Cplus group posted more often and so they ended up being further ahead. So there'll be a double dip of Cplus next time out!
The Q version of LH was quite weird. I don't think I even figured everything out until later on in the game. As for what was going on, it's not a holodeck/mental illusion sort of thing. Just think of it as a perverted version of live gaming... (And that's all I'm gonna say about that!)
I don't think anyone consider Wendy to be lycanthrope, full moon just being a coincidence. No hints there as that'll all play out in the files to come. Although, it takes a while before Wendy even appears again. Not until around post #32 or so.
The Company of the Sword did thin out pretty quickly and become a nice stable group. They did start out with 18 members, but 69 posts later only 3 of them remained. Yeah, the not being about to make a decision bit was annoying in the beginning. They pretty much get their act together in the next file and get things in gear.
Congrats on making the rank of HERO Bruce!
Have light, will illuminate!
Hey gang!
Posted another Q Files update this morning. On the Champs side of things, we've got a double dip of Crusaders Plus to get them caught up to Crusaders. In CP #11-13, the team has several solo encounters and some new members are introduced. Then in CP #14-16, the team attends a party that ends in murder! This all sets the stage for the crossver with Crusaders in the next update.
In the distant future, we have Lost Heroes #2-3 wherein our time displaced paranormals try to figure out what is going on while being confronted by menaces on two separate fronts!
On the D&D front there is the usual double dip of the Frontier. In Frontier #20-22 the Seekers take on the Hextor Temple in Whispering Hollow. In Frontier #23-24 they deal with the aftermath of the battle.
Lastly, the Company of the Sword gets their act together and start to get ready to enter the Frontier lands in Sword of Doom #3-4.
Enjoy!
Posted another Q Files update this morning. On the Champs side of things, we've got a double dip of Crusaders Plus to get them caught up to Crusaders. In CP #11-13, the team has several solo encounters and some new members are introduced. Then in CP #14-16, the team attends a party that ends in murder! This all sets the stage for the crossver with Crusaders in the next update.
In the distant future, we have Lost Heroes #2-3 wherein our time displaced paranormals try to figure out what is going on while being confronted by menaces on two separate fronts!
On the D&D front there is the usual double dip of the Frontier. In Frontier #20-22 the Seekers take on the Hextor Temple in Whispering Hollow. In Frontier #23-24 they deal with the aftermath of the battle.
Lastly, the Company of the Sword gets their act together and start to get ready to enter the Frontier lands in Sword of Doom #3-4.
Enjoy!
Have light, will illuminate!
-
- Swashbuckler
- Posts: 138
- Joined: Sun Sep 29, 2002 12:29 pm
- Location: Las Vegas, NV
- Contact:
Well, the Q files updates continue and it is an enjoyable read for me too. I forgot so much of what happened that it is almost NEW!
We see the body count continue to grow in the Frontier and Raeden would have been added to that list of not for Cereld's player.
As far as the other D&D game, at least the Seekers argued about relevant issues. They may have been worse arguments, but they at least were about something meaningful. What a horrible beginning for the Company of the Sword. At least they managed to let Sharadin push them in the right direction or they might STILL be trying to figure out how to pick a group leader!

We see the body count continue to grow in the Frontier and Raeden would have been added to that list of not for Cereld's player.
As far as the other D&D game, at least the Seekers argued about relevant issues. They may have been worse arguments, but they at least were about something meaningful. What a horrible beginning for the Company of the Sword. At least they managed to let Sharadin push them in the right direction or they might STILL be trying to figure out how to pick a group leader!

The Daring, Swash-Buckling Avenger!
Update: February 25th
Hey gang!
It's another Q Files update! In Crusaders #14-16, the team joins forces with the Equinox team to take on some Vampires! And that's just the tip of the iceberg!
The visitors arrive in Lost Heroes #4-5 with our time-displaced paranormals smack dab in the middle.
The Company of the Sword finally sees action in Sword of Doom #5-7.
It's our usual double dip of the Frontier as the Seekers finally find Wendy and the Mountain Monster! The death toll will be significant after this one! That and more in Frontier #25-27 & #28-30!
Also, I'm hearing rumors that there may be another update in just a day or two of the non-Q variety....
Enjoy!
It's another Q Files update! In Crusaders #14-16, the team joins forces with the Equinox team to take on some Vampires! And that's just the tip of the iceberg!
The visitors arrive in Lost Heroes #4-5 with our time-displaced paranormals smack dab in the middle.
The Company of the Sword finally sees action in Sword of Doom #5-7.
It's our usual double dip of the Frontier as the Seekers finally find Wendy and the Mountain Monster! The death toll will be significant after this one! That and more in Frontier #25-27 & #28-30!
Also, I'm hearing rumors that there may be another update in just a day or two of the non-Q variety....
Enjoy!
Have light, will illuminate!