Mon Calamari Shipyards

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GM Fang
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Mon Calamari Shipyards

Post by GM Fang »

With the assistance to T'Mennit regarding the Dark Jedi and the new holocron, there is a reward being offered of 8500 credits added to the Archelon. It was dredged up from under the sea and it being worked on. Zavi did a little more hull repairs as well. Also several of the Mon Cal technicians really liked the sabre cat and asked if they could buy it. It was agreed to sell it for 200cr. The ship was replenished and fueled up.

Optional Upgrades (not in any order)
There are three more hard points that can be added to the ship. It used one for the nose mounted laser cannon.
Optional Mods cost more than the price.

ADVANCED SUBSPACE ENCRYPTION ARRAY
Price: 6,000
Hard Points Required:1
Only the intended recipient can detect a transmission sent with this attachment without a Hard (◆◆◆) Computers check.
Upgrade the difficulty of any checks to intercept or decipher transmissions made from this attachment once.
Optional Modifications:
2 Add ■ to enemy detection check Mods
2 Add ■ to enemy interception or deciphering check Mods

ADVANCED TARGETING ARRAY
Price: 4,000
Hard Points Required:1
1 Upgrade ability of Gunnery checks 1 Mod
Optional Modifications:
1 Upgrade ability of Gunnery checks by 1 Mod
1 Innate Talent (Sniper Shot) Mod
1 Innate Talent (True Aim) Mod

CLOAKED SMUGGLING COMPARTMENTS
Price: 2,200
Hard Points Required:1
1 Convert 25 encumbrance capacity to smuggling compartment Mod
Increases difficulty of checks made to find compartment by 3.
Optional Modifications:
2 Convert 25 encumbrance capacity to smuggling compartment Mods

ELECTRONIC COUNTER-COUNTERMEASURES SUITE
Price: 3,500
Hard Points Required:1
Make a Hard (◆◆◆) Computers check to cancel all effects of an electronic countermeasures suite.
Optional Modifications:
Decrease difficulty of the Computers check by 1

ELECTRONIC COUNTERMEASURES SUITE
Price: 3,000
Hard Points Required:1
Blocks sensors within range, counting the ship's silhouette as one smaller when being fired upon.
Immediately notifies all ships in a star system or within 100 kilometers if planetside to the ship or vehicle's existence.
Optional Modifications:
Increase difficulty by one with Guided quality

ENCRYPTED COMPUTER
Price:1,000
Upgrade difficulty of all Computers checks made to slice the ship's computer system once.
Optional Modifications:
2 Add ■ to Computers checks made to slice the ship's computer systems Mods

ENGINE RING STABILIZER
Price: 1,200 ( x Silhouette)
Hard Points Required:1
1 Increases Handling by 2 Mod

ENHANCED CARBON-DURASTEEL ARMOR
Price: 2,000 ( x Silhouette)
Hard Points Required:2
1 Increases Armor value by 1 Mod
1 Decreases Handling by 1 Mod

GRAVITY MINE LAUNCHER
Price: 3,500
Hard Points Required:1
Allows vehicle to deploy gravity mines within close range
Optional Modifications:
Increase deployable range to short

HIGH-OUTPUT ION TURBINE
Price: 5,300
Hard Points Required:1
1 Increases Speed by 1 Mod
1 Decreases System Strain by 1 Mod

HULL/KEEL REINFORCEMENT
Price: 2,500
Hard Points Required:2
1 Increases Hull Trauma by 2 Mod
Optional Modifications:
2 Increases Hull Trauma by 1 Mods

HUSH KIT
Price: 450
Hard Points Required:1
Adds ■■ to all checks to detect this ship audibly in atmosphere

INTERIOR BROADCAST SUITE
Price: 800
Hard Points Required:1
Increases the strain threshold of each crewmember by 1

OVERCHARGED SHIELDS
Price: 4,000
Hard Points Required:1
Once per encounter, can make an Average(◆◆) Mechanics check to overcharge shields, adding 2 to all defense zones for 1 round + 1 round per ω. If ♼♼ or ☤ is rolled, shields burn out and stop working until repaired.

PHYSICAL COUNTERMEASURES
Price: 2,200
Hard Points Required:1
Adds ■ to all Gunnery checks made using missiles, rockets, or torpedoes targeting the starship.
Optional Modifications:
Adds ■ to all Gunnery checks made using missiles, rockets, or torpedoes targeting the starship.
Increase difficulty by 1 when making checks triggered by the Guided quality.

REINFORCED SHIELD GENERATOR
Price: 3,800
Hard Points Required:2
1 Increases Defense Zone by 1 Mod
Optional Modifications:
2 Increases Defense Zone by 1 Mods

REVERSE ENGINEERING
Price: 4,800
1 Add 1 Hard Point(s) to Item Mod

SECURITY MEASURES
Price: 500 ( x Silhouette)
Upgrade the difficulty Computers and Skulduggery checks made to gain unauthorized access to the ship twice.
Optional Modifications:
2 Add ■ to Computers and Skulduggery checks made to gain unauthorized access to the ship Mods

Weapons are generally 1 Hard Point Each
ALTERNATING-FIRE CONCUSSION MISSILE LAUNCHER
Price:7,500
Damage: 6
Range: Short
Critical: ωωω
Skill: Gunnery
Qualities: Blast 4, Breach 4, Guided 3, Limited Ammo 3

ANTI-PERSONNEL LASER
Price:100
Damage: 1
Range: Close
Critical: ωωωω
Skill: Gunnery
Qualities: Auto Fire, Blast 1

AUTO-BLASTER
Price:3,000
Damage: 3
Range: Close
Critical: ωωωωω
Skill: Gunnery
Qualities: Auto Fire

CONCUSSION MISSILE LAUNCHER
Price:7,500
Damage: 6
Range: Short
Critical: ωωω
Skill: Gunnery
Qualities: Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow Firing 1

HEAVY BLASTER CANNON
Price:5,000
Damage: 5
Range: Close
Critical: ωωωω
Skill: Gunnery

HEAVY LASER CANNON
Price:7,500
Damage: 6
Range: Short
Critical: ωωω
Skill: Gunnery

ION TORPEDO LAUNCHER
Price:6,500
Damage: 10
Range: Short
Critical: ωωω
Skill: Gunnery
Qualities: Blast 5, Breach 4, Guided 2, Ion, Limited Ammo 4, Slow Firing 1

LASER CANNON
Price:100
Damage: 9
Range: Extreme
Critical: ωωω
Skill: Gunnery
Qualities: Inaccurate 1

LIGHT BLASTER CANNON
Price:4,000
Damage: 4
Range: Close
Critical: ωωωω
Skill: Gunnery

MEDIUM LASER CANNON
Price:7,000
Damage: 6
Range: Close
Critical: ωωω
Skill: Gunnery

POINT DEFENSE LASER CANNON
Price:6,500
Damage: 5
Range: Close
Critical: ωωω
Skill: Gunnery
Qualities: Accurate 1

QUAD LASER CANNON
Price:8,000
Damage: 5
Range: Close
Critical: ωωω
Skill: Gunnery
Qualities: Accurate 1, Linked 3
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