The Heroes of the Mother Tree are spread out across and beyond the Sylvan Realm. Some have traveled with their clans to reclaim their ancient Clan Holds while others travel on urgent business to distant lands...
Return to Karn's Keep:
December 3rd, CR 571 or Deepnight 25th, 20,519 AP
“A particular mindset that I will need to become used to,” Allurien admits. “As the Head of the Clan Council, I need to oversee all the clans and the goings on within the Sylvan Realm. I'm going to need a staff...”Lilia wrote:“A necessary part of the job,” Lilia offers. “My plans change as circumstance dictate. They are always evolving.”
“While I had not considered the possibility of such a force existing before, I can see the need for one,” Gweyr notes.Lia wrote:“The group that protected the realm from the Underdark.” Lia quickly answers, “It is indeed possible though I haven’t not seen any evidence of such a force.”
December 4th, CR 571 or Deepnight 26th, 20,519 AP
The Sunflower is flown back to Shillesta and to the Pillar Artifact on top of the Tall Tower. Talen activates the artifact and Kylie, Lia, Lilia, Andlin and the cooshee's pass through the portal. Gweyr, the mages she recruited from Pinit and some guards acquired by Andlin remain behind to protect the Sunflower.
Passing through the portal the group appears on a different platform somewhere in a vast underground chamber. The room is so large that no one can see the walls or the ceiling with their infravision! While the arrivals are wary, the cooshee's seem calm. As all recall, the elfin dogs will bark loudly when there is danger.
The group spreads out and discovers the walls were just out of the sight range of Lia and Talen. The chamber is square and about 200' wide. Kylie flies up and discovers the ceiling is 100' overhead. The whole chamber is worked stone, so it was built by someone.
One exit is found, but it only goes a short distance as it shows signs of a collapse long ago. The passage is filled with rubble and impassable.
Light is noted as one gets closer to the side of the room opposite of the collapse. Stairs are discovered going up and light can be seen from up there. The stairs are also giant sized, but smaller, normal steps were added between the giant treads so that non-giants can climb them easily.
The top of the stairs are reached and the elves find themselves in a very large, but familiar basement. It was this area that the Twins lead the group through to reach the barge. A hidden door was passed through that led outside to a small lake beside the keep where the barge was kept. The chamber is lit by torches here and there, but no one is around.
Stairs going up are right beside the stairs going down to the Portal Artifact. These stairs are climbed and they end at the ground floor of the keep. To your right is the door that leads to the Mage Guild area. A door to the left leads to the grand hall of the keep. Noise can be heard from behind this door. Its the metallic crash of weapons!
While the door to the grand hall is giant-sized, a human-sized door was later cut into it. Opening this smaller door reveals a chaotic scene! The guards of Karn's Keep are easy to identify from your previous visits. They are clashing with other humans wearing different colors. The invaders are wearing tabards with matching designs on their shields. Their shields are divided into quarters with the upper left quarter identical to the lower right quarter. Likewise the lower left quarter matches the upper right. The upper left quarter shows what looks like the shape of a tower in white on a field of red. The upper right has what looks like a brown wagon wheel, or maybe a shield, in brown on a field of white. Their tabards match the design on the shields.
While you are taking all of this in, the three cooshee's suddenly let out a very loud barks that reverberates around the vast great hall! The fighting stops for a moment, as all the humans turn to see what caused that noise. The break only lasts for a moment as the fighting resumes.
GM Notes:
The combatants are all spread out among the grand hall. There seems to be about 40 Karn's Keep guards here fighting about 50 of the invaders.