Because of the inherent differences created in MB games compared to the way initiative works in the live sessions, I need to have a modification defined for how blue dice (Advantages resulting in boost dice) are granted in group settings, as well as how initiative works.
Normally, a boost dice is passed to the next player to activate only. Initiative is rolled for and then players choose among them who will use each initiative slot. Since players may post out of order of initiative, each player should define which slot they are taking when they post. Initiative slots will be posted for each round of combat.
Boost dice can be used at any time by a player in the group, regardless of initiative order to make it easier for the group to determine optimum initiative sequence without constant conversation. The person who goes in the last player initiative slot can pass a Boost dice to the next turn, but only one can be passed and only by the final activation by a player.
IT WAS POINTED OUT THAT SINCE THE PLAYERS ARE NOT ROLLING DICE THAT THEY WILL NEVER SEE BLUE DICE ADVANTAGES, SO IGNORE EVERYTHING ABOVE AND THE GM WILL ADJUDICATE AS APPROPRIATE.
Advantages in a group setting
Moderator: GM Fang