1 Advantage or a Triumph
Recover 1 strain (this option may be selected more than once).
Add Blue Boost Die to the next allied active character's check.
Notice a single important point in the ongoing conflict, such as the location of a blast door's control panel or a weak point on an attack speeder.
Inflict a Critical Injury with a successful attack that deals damage past soak (Advantage cost may vary).
Activate a weapon quality (Advantage cost may vary).
2 Advantages or a Triumph
Perform an immediate free maneuver that does not exceed the two maneuver per turn limit.
Add Black Setback Die to the targeted character's next check.
Add Blue Boost Die to any allied character's next check, including the active character.
3 Advantages or a Triumph
Negate the targeted enemy's defensive bonuses (such as the defense gained from cover, equipment, or Guarded Stance maneuver) until the end of the current round.
Ignore penalizing environmental effects such as inclement weather, zero gravity, or similar effects until the end of the active character's next turn.
When dealing damage to a target, have the attack disable the opponent or one piece of gear rather than dealing wounds or strain. This could include hobbling him temporarily with a shot to the leg, or disabling his comlink. This should be agreed upon by the player and the CM, and the effects are up to the CM (although the Critical Injury table is a good resource to consult for possible effects). The effects should be temporary, and not too excessive.
Gain + 1 melee or ranged defense until the end of the active character's next turn.
Force the target to drop a melee or ranged weapon it is wielding.
1 Triumph
Upgrade the difficulty of the targeted character's next check.
Upgrade any allied character's next check, including the current active character.
Do something vital, such as shooting the controls to the nearby blast doors to seal them shut.
2 Triumphs
When dealing damage to a target, have the attack destroy a piece of equipment the target is using, such as blowing up his blaster or destroying a personal shield generator.
Spending Advantages & Triumphs in Combat
Moderator: GM Fang